Wednesday, January 21, 2015

Low Poly Model

It's important for video game designers to learn how to create beautiful models with a acceptable amount of Polycounts. This skill is very important to know, learn, and obtain, because it has a huge effect to the video game. Polycounts are the amount of numbers found in a three-dimensional digital object. So, if a model has a large amount of polycounts the slower and worse the game will run, so the lower polycount the better. Game designers typically assign poly counts to every 3-D model depending on its design. If a complex character is being created the assigned polycount tend to be around 30,000, but if the model has a simple design then the polycount should be around 1,000. 
This project was about practicing my modeling skills with lowpoly counts. The first thing that comes to mind was the number 1,000. That is the amount of polycount that my model could have. The second thought that came to mind was, "What object could I model that would be appropriate for this project?" So, I thought of a guitar pedal, due to its simple shape. It's important to keep the shape in mind, because the more curves it has the more polycount it will have to use. So round objects would not be a good choice to model for this project.  
The guitar pedal that I have model has approximately 964 polycount. If you look on the upper right hand corner of the image, the polycount of my guitar pedal should appear next to the word faces and since, the model has less than 1,000 polycount that means I have succeeded my goal. Assigning a polycount to every model will surely help all video game designers and if all goes through according to plan then the game itself should be successful. 




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