It's important for
video game designers to learn how to create beautiful models with
a acceptable amount of Polycounts. This skill is very important
to know, learn, and obtain, because it has a huge effect to the video
game. Polycounts are the amount of numbers found in a
three-dimensional digital object. So, if a model has a large amount of polycounts the slower
and worse the game will run, so the lower polycount the better.
Game designers typically assign poly counts to every 3-D model
depending on its design. If a complex character is being created the
assigned polycount tend to be around 30,000, but if the model has a
simple design then the polycount should be around 1,000.
This project was
about practicing my modeling skills with lowpoly counts. The first
thing that comes to mind was the number 1,000. That is the amount
of polycount that my model could have. The second thought that came
to mind was, "What object could I model that would be appropriate for this
project?" So, I thought of a guitar pedal, due to its simple shape. It's
important to keep the shape in mind, because the more curves it has the
more polycount it will have to use. So round objects would not be a
good choice to model for this project.
The guitar pedal that
I have model has approximately 964 polycount. If you look on the
upper right hand corner of the image, the polycount of my guitar
pedal should appear next to the word faces and since, the model has less
than 1,000 polycount that means I have succeeded my goal. Assigning
a polycount to every model will surely help all video game designers
and if all goes through according to plan then the game itself should be
successful.
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